Hunter Finney
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Hunter Finney, Ph.D. Candidate

Extended Reality Researcher with 8+ years of laboratory and development experience in leading projects from proposal to publication. My interdisciplinary research focuses on understanding how humans perceive, remember, and interact with real and virtual environments.

Extended Reality Researcher

Salt Lake City, Utah

hunter@hunterfinney.com

(662) 404-4868

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Notable Skills

Unity 3D

Formally Trained and XR Expert

Team-Based Communication

Lead Programmer across Fields of Expertise

Human Research Design

Novel Implementations of Methods

Technical Commuinication

Teaching, Presenting, and Writing Experience

Strengths

Problem Solving

Innovative Coding

Teambuilding and Leadership

Effective Presentations


About Me


A Computer Scientist And A Cognitive Neuroscientist
AmesI started my career as a Unity3D programmer, exploring virtual reality (VR) during my undergrad at the University of Mississippi. I became deeply fascinated with how VR can so easily be utilized to fool our perception of the world by immersing ourselves in a virtual environment. Under the leadership of Adam Jones, I learned how to investigate visual perception with VR. This point marked an inflection point in my career as I shifted to cognitive neuroscience as my passion. Adam holds a PhD in computer science but also had formal training in cognitive science. Once I finished my undergrad in computer science, I moved to Utah to work with renowned cognitive neuroscientists Sarah Creem-Regehr and Jeanine Stafanucci. Both have ties to computer science due to their work in VR and where they commonly published it. Through Sarah and Jeanine, I honed my methodological knowledge and developed many skills that would not have been emphasized in a traditional computer science PhD. I like to see myself as someone with the sound approaches and knowledge of a cognitive neuroscientist with the technical skill and background to implement those solutions.
Laboratories and Communities
AmesI am most associated with the Vision, Audition, Action in Space & Time (VAAST) Lab at the University of Utah. Sarah Creem-Regehr and Jeanine Stafanucci operate this lab in the cognitive neuroscience area of the Psychology Department. I am the only computer science PhD in the lab during my tenure there. The rest of the members are pursuing PhDs in cognitive neuroscience, with few exceptions for MD PhDs. Here, my colleagues and I focus on the human aspect of virtual reality and augmented reality. How can this technology enhance our experience of the world to make more accurate and faster choices than without? What particular implementations are the most advantageous? How is VR or AR sometimes more disadvantageous in certain scenarios? I also collaborate with researchers at Mississippi State in the High Fedality Virtual Environments (Hi5) Lab, led by Adam Jones, Vanderbilt University, with Bobby Bodenhiemer, University of Utah’s IO Trust Lab and Immersive NeuroModulation and Neuroimaging Lab, with Luis Garcia and Cory Inman respectively as heads. I often publish in communities such as IEEE VR, ACM SAP, IEEE ISMAR, IEEE TVCG, Psychnomic Society, and others as applicable to the research at the time.

Current Research Focus


Thinking Outside the Eyebox: Evaluation of Perceptual Effects Deriving from Pupil Swim Distortions in Head-Mounted Displays
Pupil SwimI am currently investigating the perceptual consequences of eye position in virtual reality, focusing on optical systems. Using a blend of computer vision, action-perception, and some intuition, I am evaluating pupil swim in various head-mounted displays spanning 20 years of virtual reality development. For a deeper dive, consider watching my talk below!

Atlas the Borzoi



Atlas
None of my work would be possible without the support of my best bud and officemate, Atlas. Atlas is my Borzoi–also known as a Russian Wolfhound. He oscillates from 2-dimensional floor decor to a 38mph 5-star recruit several times per day. Atlas is an incredibly intelligent and independent dog that spends as much effort untying knots and solving puzzles for rewards as he does keeping our squirrels from ever touching our lawn. Atlas also has a unique perspective of the world. Nearly 5000 years ago, sighthounds were discovered to be exceptional at hunting by sight, as the name suggests. It wasn’t until relatively recently that sighthounds, like Borzois, have an entirely different photoreceptor density as compared to other breeds or humans. Humans have a fovea, a circular patch in the center of their vision, and objects appear to be the clearest. In contrast, Atlas has a visual streak. A thin horizontal line across their entire field of view allows visual clarity spanning the 270 degrees of their vision. Imagining how Atlas views the world compared to our 2-degree fovea and 180-degree vision reminds me that no matter the optics of a situation, anyone could be seeing it from a different perspective.